La Gran Revolucion   our Mex-Rev Campaign
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Remember, this is only a GAME! That's right... only a GAME!
 

"NEW" issues for the new (and exciting) Campaign

 
January 1913
   
General Merchandise Remember, these prices are 'Gun Money' only.
Automatic Pistol: $ 25.00 Machine Gun: $ 900.00 Pom-Pom Guns:

$ 2,000.00

Stock & Barrel Extension: $ 5.00 Musket: $ 20.00 Aeroplanes $ 4,500.00
Bayonet: $ 8.00 Repeating Rifle: $ 40.00 only Curtis Biplane, or Taube Monoplane
Bowie Knife: $ 8.00 Rifle: $30.00 Telefunken Radio $ 1,000.00
Buffalo Gun: $ 60.00 Sharpshooter Scope: $ 60.00 Mercedes Benz Truck $ 2,000.00
Carbine: $ 25.00 Shotgun: $ 85.00
Dynamite Stick:

$ 30.00

Six-gun: $ 25.00
Services: Trade IN's:
Repair 'Plumb Busted' Gun: 50% of value "Good" Gun = 50% of value

"Busted" Gun = 25% of value

Boring Game Info  
Reminders about 'looting' guns: As I may have mentioned before, this is only a game.
(No need to investigate members of the club)
  • If a you take a gun during a game, and live, you get to keep it
  • If the other side concedes, and you tell the umpire that you want to loot the gun, you get a 1 in D6 chance of looting the gun.
  • If you forget to mention 'looting' at the end of the scenario, "The Indians get the guns."

Remember: In order to cause an event that is part of a 'cunning plan' you must roll 8+ on 2D6. Your result may be affected by skills possessed by the character you have trying to make the event happen. So some of those 'useless strategic skills' suddenly aren't so useless.

Characters might consider the possibilities of a rewarding career in the fields of: Embezzling, Gambling, or Rustling. Each player may field only 1 'Gambler' character. Embezzlers and Rustlers are not limited, but inquire about the game mechanics.

The umpire has finally developed a strategic use for motor vehicles. Cars and trucks are restricted to driving on marked roads, or alongside railway lines (where it is assumed that there is an access road). Individuals traveling by motor vehicle move at the train rate of 2 towns per week. However, a die roll of a "1" on 1D6 means that the transport has broken down on that leg of the journey.

The umpire is still waiting for further suggestions about skill chits. I may develop an "Educated" chit that provides +1 advantages in; engineering, language=communication, deal making, etc.

Newly created skills: "Life is Cheap" does not entitle the bearer to 'backshoot' other characters, that would be a violation of "The Code Of The West," but it does allow bearers to shoot into crowds, or hand to hand combat disregarding the chance of hitting friendly characters. Hits are determined normally, then the actual victim in the crowd is determined by a random die roll which is influenced by the shooter's marksmanship skills.

La Gran Revolucion   our Mex-Rev Campaign
Home Home Page View Club Games Galleries Painting Tips Terrain Tips Research Books
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Prices Campaign: