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La
Espada y La Flama: The Sword And The Flame in Mexico!
The umpire has been informed that two alternatives for 'Flame' are;
Flama, and Llama. To prevent any confusion that the game was conducted
somewhere in the Andes it was decided to employ Flama so as not
to confuse English speakers.
To
the right, a TBC 'dirigible shot' of Ciudad Juarez. Federale troops
have set up their primary line of defense along the southern (bottom)
edge of the photo. As the town stretches away to the north the buildings
grow increasingly north African in appearance.
Points
of interest are; the barn at the lower left (soon to be abandoned
by the municipal police, then dynamited anyway), the town cathedral
with its courtyard at the upper left, and directly behind the large
yellow saloon is a small and seedy cantina that will play an important
part in the Wild West Campaign.
At
this point the umpire will take the opportunity to chastise the
membership with regard to attendance. The game was notably short
of Federale commanders, and the possibility of 'New Age Massage'
is not necessarily an excuse.
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Above
left, dismounted Federale cavalry take up positions along the wall
of the cathedral at a seemingly safe distance from the front line.
Above center, the rebels finally swarm over the Federale front line.
The umpire had expected the poor quality troops holding the edge
of town to break and flee under rebel machine gun fire. However,
these weapons didn't prove nearly as terrifying as in other scenarios.
The brick building on the right, and its entire garrison, will shortly
erupt in an impressive explosion caused by rebel hurled dynamite.
Above right, rebel peasants (in white garb and big floppy hats)
overpower Federales (in light khaki garb and smaller floppy hats).
They will then pick up the abatis and carry it towards the enemy,
using it as a flimsy means of cover.
At
right, slightly to the left of the action shown in the center photo
above, rebels swarm over the (finally) abandoned Federale French
75mm gun. The barn to the viewer's left of the gun is not suddenly
shorter than it was in the photo at the top of the page. It has
been replaced with a shorter building, and rubble, to indicate that
it too has been dynamited. However, the armed police originally
stationed inside were unhurt as they fled the structure, and then
north up the main street at the first sign of the rebels. And it
might be added NOT because of a failed morale test, but because
their player thought it seemed like the best thing to do at the
time.
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Federale
Filler Photos |
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Above
left, whilst the main assault presses home on the south side of
town the terrifying Lupe (bottom left) leads a squad of poorly armed
peons into the city through the maze of alleys on the eastern side.
After scaling the wall of the cathedral courtyard they are surprised
by Federales from their hiding place within the church.
Above
right and right, a Federale Brigadier recognizes Lupe and brings
up the strategic reserve to finish him off in a dramatic bayonet
charge. This unit, despite being the 'Charging Federales' converted
from Wargames Foundry Franco Prussian French infantry, fail their
morale test (one suspects that Lupe is just that terrifying) and
flee back across the street.
Below
right, the fleeing Federales collide with a fleeing sailor running
away from his captured French 75mm guns at the south side of town.
At the far right is yet another squad of fleeing Federales. This
time Old Glory Boxer Rebellion Japanese infantry converted into
dismounted Federale cavalry.
Beneath
the photo of fleeing Federales, rebels sweep north up the main street.
In the foreground peons are about to storm the huge yellow saloon
where a half squad of frightened Federales waits to defend the plate
glass windows. In the middle distance a mixed unit of Villistas
and American adventurers has just finished demolishing the front
of a small seedy saloon with dynamite and its Federale defenders
have fled. In the far distance the milling images by the Model T
are various Federale units fleeing from the dread Lupe in the cathedral.
Below,
Federales running away from the seedy saloon, shortly before passing
their morale test and rushing back to defend that unimposing structure.
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Middle
right, a close up of the Villistas and Adventurers moving up on
the seedy saloon. The second figure from right, mostly obscured,
in the blue serape is the 'cunning and exceptionally lucky' Cohones
Comacho. The lithe, leggy and graceful rebel wearing pale blue spandex
is Sharon Stone. (The umpire again reminds the reader that it is
the players and not he who select the names of their characters.)
Below
right, the titanic struggle inside the seedy saloon. (And yes, the
members are gradually constructing interiors to the club buildings.)
The attractive facade has actually been demolished by rebel dynamite.
At the top left, two rebels have lost their nerve and will not participate
in the hand to hand combat. At the bottom right the outnumbered
Federales shoot well, removing two rebels, then fight adequately
until they all lose there nerve and run away. The rebels perform
in exactly the same fashion, leaving Sharon unconscious on the floor
and Cohones alone to confront the single Federale officer.
After
three rounds of ties Cohones is finally beaten and killed, but he
uses his incredible luck to re-roll his dice and is saved! Then
on the fourth, and positively last round of combat, he rolls a one
and is killed. The stunned umpire suggests that the Federale officer,
which is a Non Player Character, be promoted to the status of Character
in the Wild West Campaign.
The
events in the saloon are but little consolation to the Federale
commanders for while they are defending the south and center of
town Pancho Villa personally leads his reserves round to the undefended
northern end and attacks the army's rear. The exhausted Federales,
by now it was 2:30am, strike their colors and acknowledge a rebel
victory.
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