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London
Fog:or
'Sherlock
Holmes and the Rules with No Name' or
a combination of; the wild west, Sherlock Holmes, and Jack the Ripper.
Please bear with your humble correspondent in what will surely be
a futile attempt to describe the zany (wacky didn't seem
quite British enough) events of the last game.
The
scenario consisted of three villains (Professor Moriarty, Col. Sebastian
Moran, and Jack the Ripper), three law enforcement organizations
(Sherlock Holmes, Scotland Yard's Special Branch, and a plethora
of Bobbies), and Mr. Lusk's Whitechapel Vigilance Committee. More
of the committee later, but as events developed they didn't quite
fit into either the category of 'good' or 'evil.' Perhaps loose
canon might have been more appropriate.
At
right, a view of London from the 'east end' of the table. A white
chapel (get it?) can be seen in the foreground, with numerous urban
blocks in the background. Both the umpire and the TBC web master
spent an inordinate amount of time building 19th century London
using; scanners, Photoshop, foamcore, white glue, any Styrofoam.
AND we forgot to take a photo of the 'forced perspective skyline'
that we built for the other side of the Thames!
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The
umpire's cunning plan was that the game would represent three nights.
Mr. Ripper would have to 'accost' at least 3 feminine entrepreneurs
over the three nights in order for him to win. Members of law enforcement
needed to 'prevent crime' in order to win. Moriarty and Moran were
each pursuing their own fiendish plans, in order to meet their own
criminal victory conditions. However, Lusk and the vigilance committee
just needed to hang as many suspects as possible.... Everybody got
that? On with the game.
Above,
a suspicious looking gentleman approaches a 'lady out for a stroll.'
To the right of the couple is the side edge of one of those time
consuming Styrofoam office blocks, with one of the club's wild west
signs applied to the wall. Behind the couple is 221b Baker St.
Top
right, a mere two feet away from the doomed pedestrian in the turquoise
frock is the west side of 221b, a hansom cab, and the railway station.
At the far end of the street can be seen the Tower of London, and
the white trousers worn by one of the club members.
Above
right, on the roof directly across from 221b Colonel Moran takes
aim with his air rifle. Despite the weapons slow loading time, we
treated it like a muzzle loading musket, he managed a respectable
4 shots over the 3 nights, hit Holmes twice, Dr. Watson once, and
was never discovered on top of the building. Not by Watson, not
by Holmes, not by the police... If the Grenadier Guards had been
in the game they probably wouldn't have found him either.
At
right, early in the game Sherlock Holmes deduces that Moriarty plans
to steal the Crown Jewels (a stunning deduction by the player with
no clues what so ever), then becomes apprehensive and hurries to
the railway station... Instead of the Tower. But that's OK, because
he then returns to Baker St. where he is shot twice on his doorstep,
and spends the rest of the game writhing on his front porch whilst
all the other characters rush past him, chasing after Jack the Ripper
like the demented finale of a
Benny Hill episode.
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Above,
Professor Moriarty (it actually IS the Moriarty figure from Wargames
Foundry) gloats after clambering up the wall and into the Tower
of London. He barely missed making an entry on night #1, came back
and broke in on night #2, hid within the castle grounds throughout
day #3, then escaped (to eventually win the game) during night #3.
Above
right, the corner of The Tower scaled by the crafty Moriarty. There
are very few people/figures in evidence. There is a hansom cab in
the street and a Bobbie walking the beat on the other side of the
street.
Right,
down on the docks an enraged Mr. Lusk harangues a mob over the recent
murder from the previous turn. He will eventually incite them to
violence and they will spend the rest of the game careening around
the table looking for a likely suspect to hang. They got very close
a couple of times, and at the end of the game it actually was the
Ripper, but they never succeeded in 'apprehending' any suspects.
Beneath
Lusk is one of the numerous hansom cabs that circled aimlessly (none
of the players ever actually hailed one) for the majority of the
game. This one is just about to run down a very poorly focused Dr.
Watson who has been cut out of the photo.
Below,
a quick tour around the table on night #2.
Left, Inspector Lestrade (brown bowler and tan overcoat in the background)
wanders about Hyde Park, at the opposite end of the table from all
criminal activity, accompanied by detectives that all bear a striking
resemblance to the nefarious Haciendados from the club's Wild West
Campaign.
Second
from left, Lusk rushes down an alley towards the screaming victim
from night #3
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Above
second from right, the suspicious gentleman approaches a 'female
pedestrian' on night #3. When she screams it will bring all characters,
with the exception of Holmes and Moran, rushing to her aid.
Above
right, Lestrade and the detectives continue on yet another stroll,
shortly before hearing the scream that will send them pounding back
up the street behind them.
Right,
Jack has just exited to the left of the photo, but his die roll
was not sufficient to get him off the board. Lusk and the vigilantes
haven't rolled high enough to catch him and glower at him over the
low garden wall the edge of which can just barely be made out to
the left of the wooden crates. Lestrade and his detectives are rushing
up behind the vigilantes, Watson is approaching from behind the
camera position, and Holmes is writhing in the gutter in front of
221b Baker St. while Moran fumbles with his air rifle for another
shot.
At
the beginning of the next turn Jack will roll high enough to exit
the board. He will not have met his quota of 3 victims in three
nights, and thus cannot win the game. Lestrade was hoping that this
meant he had won by 'preventing crime,' however, the end of the
night meant that all characters immediately snapped-back to their
starting points. This was true for Professor Moriarty, who was in
the process of sneaking away behind the mob, heavily laden with
the crown jewels. Thus, once again, the Napoleon of Crime takes
the day.
A
grand time appears to have been had by all, and we better bloody
well play this game again, because I don't want to think that we
made all these buildings for some sort of a one off.
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Filler
British
Photo's |
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