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The
Sword and the Flame... (For real this time!)
For the club's first, and experimental, Saturday game it
was decided to go back to basics. So the constant clamor for a recreation
of Rorke's Drift, Colonel Winky owns 'all the Zulus in the
world,' was finally addressed. And since the imperialists
already start at the center of the table, it would be physically
impossible for a repeat of the club's traditional colonial scenarios
affectionately known as "Six Inches Onto The Table, Then Stopped,
Then Defeated."
On
to the game! In the sweltering heat, it was almost 100 degrees in
LA, the Zulu impis prepare to attack from two sides at once. The
traditional dirigible shot at right displays; 2 impis at top left,
4 impis at bottom right, and 1 impi 'maneuvering' at the top of
the photo. This single impi spent most of the battle shuttling back
and forth to tie down the squad of imperial infantry up at that
corner of the kraal. There are several more impis hidden just off
table, with their actual location indicated on the typically shoddy
map made by gamers for just this purpose. Also, there is a full
impi of rifle armed Zulus up on the hill just off table firing into
the kraal each turn.
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Above,
the 24th foot stands firm behind a decorative Christmas vignette
sort of wall that is standing in for the more accurate barricade
of mealie bags. The imperial players are supremely confidant because
they remember that the TSATF rules require the Zulus to spend 3
turns climbing over the wall, and then defenders enjoy a +2 combat
bonus when defending such an obstacle.
Above
right, it starts to look a little ominous. In the far distance can
be seen one impi, two more impis are crowded together at the right
of the photo, another impi takes center stage, and a fifth impi
is just crossing into the photo at the bottom left. Good thing that
British marksmanship will inflict heavy casualties before the natives
reach the wall. After which that +2 combat bonus will surly come
in handy.
Right,
shortly after a series of unpleasant surprises for the imperialists.
The Zulu charge is conducted in a two step process. First, a jog
into dead ground just in front of the barricade... So no distant
shooting there. Then a quick rush from the concealment of the gully
and up onto the wall itself. So much less time for distant shooting.
Lieutenant Chard and Color Sergeant Borne rush up to encourage the
other ranks, but the officer is struck with a spear, and retires
to safety to have his wounds dressed. The Color Sergeant stands
firm with the rest of the PBI, only to discover that the current
version of the rules doesn't provide for a +2 combat bonus.....
Only a +1, equal to charging Zulus. Things do not look encouraging.
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At
left, Surgeon Reynolds provides medical assistance to lieutenant Chard
while the missionary (ably played by Professor Moriarty from the London
game) looks on in distress. |
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Above,
a close up of the inside of the north wall after the Zulu's second
attempt to storm the kraal. Chard is in hospital. Color Sergeant
Borne is wounded, as is everyone else apparently. Things are looking
pretty dicey. Surely they couldn't get any worse.
Above
center, everything else is purely decorative. The red and orange
dice on the shelf indicate that the game is currently at turn 0-4
of a 2-0 turn game.
Above
right, hmm... Looks like that lonely private from the top left photo
really is all alone at the wall, and some of the Zulus are about
to jump down into the kraal. Surely it can't get any worse?
Right,
outside of the kraal at the same time as the previous photo described.
It IS worse. One Zulu impi has recoiled, but is busily passing its
morale test, two more impis are cresting the wall, and - just for
good measure - three more hidden impis have suddenly appeared on
that side of the table. Surly it can't get any worse?
Yes,
it can get worse. So let's take this opportunity to turn away from
the impending unpleasantness and view some figures from the club's
Mexican Revolution game, shall we?
Top
left, Felix Sommerfield a non-player-character based north of the
border who specializes in the importation of 'farm equipment' to
various political factions in revolutionary Mexico. Mr. Sommerfield
was an actual historical character, and players in the Wild West
Campaign should seriously consider availing themselves of his facilities.
Top
center, Shorty Legges - in his plaid shirt - is an actual player
character... Painted in oils! Just look at that brush work. Anything
to keep the mind off Rorke's Drift.
Top
right, Kurt Janke the Imperial German government's cultural attaché
in Guaymas. A bitter, wizened non-player-character engaged in demonstrating
the advantages of Wagnerian opera to Yaqui Indian farm labor on
Mexico's west coast.
Bottom,
two dismounted Villistas converted from Old Glory Boers. The figures
were painted using darker skin tones, and clothing colors based
in tans and browns instead of blacks and greys more frequent for
Boers. Close to half of the bag of 30 figures were suitable for
immediate painting, and around 6 figures benefited from a change
of hat. Only around 10 figures had Boer style beards that were so
large and bushy that the heads needed to be removed to complete
a conversion to believable Villista.
But
now back to the game. Sigh!
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Shorty
Legges |
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Felix
Sommerfield |
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Kurt
Janke |
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Two
Dismounted Villistas - Converted from OG Boer infantry |
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The
reader will no doubt remember just how poorly things were going
for the imperial infantry on the other side of the compound. Well
things were completely different on this side of the defense works....
At first.
At
right, a Zulu impi swarms up against the left hand side of the barricades.
Some casualty markers can be seen at the right, and a second impi
has failed is morale test just out of frame to the far right.
After
heavy casualties on both sides the Zulu impi breaks and flees. Many
gaps can be seen in the British line, a ham fisted player (your
honorable correspondent) has knocked over some of the sand bags,
and many more of the exciting Zulu casualty markers are now in evidence.
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Just
below, a wider shot of the aftermath. Casualty markers and loose
sandbags are strewn about with reckless abandon. At this point the
British players were starting to feel a bit optimistic. They were
doing well here, and all the Zulus in the world had
yet to surge over the walls on the other side of the defense works.
However, there were still several more Zulu assaults yet to come.
At least I think it was several. It could have been twelve or thirteen.
Your humble correspondent began to stop paying attention as he lost
hope in the outcome.
Bottom
right, the final Zulu assault on the ramparts where things were
going 'well.' The two British survivors can be seen fleeing back
towards the supply wagon ant the dubious protection of Surgeon Reynolds
and the DeWitts. Margareta DeWitt's yellow dress can just be made
out around the building at right. Please note, the pistol waving
Britisher at the far right is definitely NOT outside the defense
perimeter. He represents a figure leaning out the window of a solid
resin building.
Well,
there you have it. The revisionist Rorke's Drift. And we couldn't
even blame it on bad dice. The new guy, 'Eduardo the Mysterious,
had some spectacular dice rolls. And yet the Zulus were triumphant,
the garrison massacred, and probably very few Victoria Crosses awarded
to the unfortunate losers.
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